毛发曲线噪波¶
The Hair Curves Noise node adds procedural noise-based deformation to hair curves, creating natural-looking randomness or turbulence. This can be used to simulate effects such as wind disturbance, curly or wavy hair, or subtle irregularities in a groom.
输入¶
- 几何数据
The input geometry containing the hair curves to deform.
- 累积偏移
When enabled, each point's offset is influenced by the displacement of the preceding points along the curve. This produces smoother and more continuous bending rather than independent point motion.
- 系数
Controls the overall intensity of the noise deformation. A value of 0.0 disables the effect, while 1.0 applies the full displacement.
- 距离
Multiplies the amplitude of the noise displacement. Higher values increase how far the hair is moved from its original shape.
- 形状
Defines the variation of the effect along the curve length. A value of 0.0 applies a constant deformation, while 0.5 produces a linear falloff from root to tip.
- 缩放
Adjusts the scale of the noise texture based on the root position of each curve. Smaller values create larger, smoother waves, while higher values produce finer detail.
- 沿曲线缩放
Defines the frequency of the noise along each individual curve. Higher values create tighter, more frequent variations along the hair strands.
- 每条曲线的偏移
Adds a random offset to the noise pattern for each curve. This ensures that each hair receives a unique noise variation.
- 随机种
Sets the random seed used to initialize the noise pattern. Changing this value produces different random results while maintaining the same parameters.
- 维持长度
When enabled, maintains the original length of each curve segment during deformation. When disabled, noise deformation may stretch or compress the curve slightly.
输出¶
- 几何数据
The resulting geometry with the noise deformation applied to the hair curves.
- 偏移矢量
The vector field indicating the displacement applied to each point along the curves.