剪辑¶
打开剪辑¶
参考
- 模式:
所有模式
- 菜单:
- 快捷键:
Alt-O
设置场景帧¶
参考
- 模式:
追踪
- 菜单:
设置结束场景帧以匹配当前剪辑所持续时间(首尾帧对位使用)。
预读取¶
参考
- 模式:
所有模式
- 菜单:
- 快捷键:
P
用帧填充缓存。缓存中的帧数越多,就越能从硬盘中加载。当你真的需要追踪某些东西时,这可以尽可能快地填满缓存,但如果你打开了Clip编辑器但没有实际互动,这将使CPU和驱动器带宽闲置。
重新加载剪辑¶
参考
- 模式:
所有模式
- 菜单:
强制重新加载当前加载的电影片段。主要是在Blender以外的地方编辑片段时有用。
代理¶
设为背景图¶
参考
- 模式:
追踪
- 菜单:
将当前正在编辑的片段设置为所有可见的三维视口的摄像机背景。如果没有可见的三维视口或者剪辑编辑器是全屏打开的,就不会发生任何事情。
设置追踪场景¶
参考
- 模式:
追踪
- 菜单:
Automatically performs the common steps needed to prepare a scene for match moving and compositing.
This operator sets up a basic VFX workflow by:
Creating reference objects for the floor and a test object (a cube) to verify the track.
Creating and configuring a camera object that matches the tracked motion.
Setting up a compositor node tree that combines the rendered 3D scene with the background footage.
The resulting setup provides a starting point for integrating 3D objects into real footage.
Tip
Use the generated floor reference to align 3D objects to the ground plane of the footage.
The test cube can be replaced or used to check that tracked motion matches correctly.
The compositor setup can be customized further to include masks, color grading, or additional effects.
Note
This operator is intended as a convenience feature. More complex VFX work may require building a custom compositor node setup or manually adjusting the scene.