剪辑

打开剪辑

参考

模式:

所有模式

菜单:

剪辑 ‣ 打开剪辑

快捷键:

Alt-O

设置场景帧

参考

模式:

追踪

菜单:

剪辑 ‣ 设置场景帧

设置结束场景帧以匹配当前剪辑所持续时间(首尾帧对位使用)。

预读取

参考

模式:

所有模式

菜单:

剪辑 ‣ 预取

快捷键:

P

用帧填充缓存。缓存中的帧数越多,就越能从硬盘中加载。当你真的需要追踪某些东西时,这可以尽可能快地填满缓存,但如果你打开了Clip编辑器但没有实际互动,这将使CPU和驱动器带宽闲置。

重新加载剪辑

参考

模式:

所有模式

菜单:

剪辑 ‣ 打开剪辑

强制重新加载当前加载的电影片段。主要是在Blender以外的地方编辑片段时有用。

代理

设为背景图

参考

模式:

追踪

菜单:

剪辑 ‣ 设置为背景

将当前正在编辑的片段设置为所有可见的三维视口的摄像机背景。如果没有可见的三维视口或者剪辑编辑器是全屏打开的,就不会发生任何事情。

设置追踪场景

参考

模式:

追踪

菜单:

剪辑 ‣ 设置跟踪场景

Automatically performs the common steps needed to prepare a scene for match moving and compositing.

This operator sets up a basic VFX workflow by:

  • Creating reference objects for the floor and a test object (a cube) to verify the track.

  • Creating and configuring a camera object that matches the tracked motion.

  • Setting up a compositor node tree that combines the rendered 3D scene with the background footage.

The resulting setup provides a starting point for integrating 3D objects into real footage.

Tip

  • Use the generated floor reference to align 3D objects to the ground plane of the footage.

  • The test cube can be replaced or used to check that tracked motion matches correctly.

  • The compositor setup can be customized further to include masks, color grading, or additional effects.

Note

This operator is intended as a convenience feature. More complex VFX work may require building a custom compositor node setup or manually adjusting the scene.