色差节点¶
The Chromatic Aberration node simulates the dispersion of light caused by a camera lens, where different wavelengths (colors) of light are refracted by slightly different amounts. This effect produces subtle color fringing near edges or high-contrast transitions and can be used for both realistic lens simulation and stylistic distortion effects.
It can also be combined with other post-processing effects such as Vignette or Lens Distortion to create convincing camera imperfections.
输入¶
- 图像
Standard color input image.
- 类型
定义用于生成色差效果的方法。
- 偏移:
Offsets individual color channels along the X or Y axis. A simple and fast way to create horizontal or vertical color fringing.
- 缩放:
Scales each color channel differently from the image center, creating a radial dispersion effect.
- 定向模糊:
Blurs color channels along a specific direction to simulate motion-like chromatic smearing.
- 镜头色散:
Simulates wavelength-dependent refraction through a lens, creating realistic radial rainbow edges near the image borders.
- 轴向 偏移
Determines the axis along which channel offsets occur.
- 垂直:
垂直方向上应用偏移。
- 水平:
水平方向上应用偏移。
- 系数
Controls the intensity of the aberration. Higher values increase the separation between color channels and make the effect more visible.
- 中心 定向模糊
The pivot point around which directional transformations occur. Defined in normalized coordinates (0.0-1.0 across the image).
- 采样 定向模糊
Sets the number of samples used to compute the directional blur. More samples produce a smoother result but increase computation time. The number of samples is 2ⁿ, growing exponentially with this input.
- 适配 镜头色散
Scales the resulting image to fit entirely within the frame, avoiding empty borders caused by radial dispersion.
输出¶
- 图像
The resulting image with chromatic aberration applied.