蜡笔材质属性¶
Grease Pencil materials define how strokes and fills are rendered. Each stroke references a single material, and that material contains separate settings for its Stroke and Fill components.
The Material Properties panel provides tools to manage material slots, control visibility and locking, and configure the appearance of stroke and fill shading.
材质槽¶
蜡笔材质槽面板。¶
Material slots assign materials to the Grease Pencil object. Each stroke stores a reference to one of these material slots.
The active material is used for newly created strokes. Existing strokes keep their assigned material unless changed manually.
Next to each material name are controls for common visibility and editing options:
- / (在残影中显示/隐藏)
Controls whether the material is visible in Onion Skinning previews.
- / (隐藏/显示材质)
Toggles the visibility of strokes using this material in the viewport.
- / (锁定/解锁材质)
Prevents strokes using this material from being edited in Edit Mode.
其他菜单¶
These operators provide bulk control over material visibility and locking:
- 显示全部
Enable visibility for all materials.
- 隐藏其他
Hide all materials except the active one.
- 全部锁定
锁定所有材质以防止编辑。
- 全部解锁
Unlock all materials for editing.
- 锁定未选中项
Lock materials not used by the currently selected strokes.
- 锁定未使用项
Lock and hide materials not assigned to any stroke.
- 复制材质到选中项
Copy the active material to selected Grease Pencil objects.
- 复制全部材质到选中项
Copy all material slots to selected Grease Pencil objects.
- 删除未使用槽
Remove material slots that are not assigned to any strokes.
锁定与可见性控制¶
- (孤立材质)
Lock all other materials so only the active material can be edited.
- (孤立材质)
Hide all other materials so only the active material is visible.
曲面¶
Shader panel with only Stroke component enabled.¶
The Surface panel defines the visual appearance of strokes and fills. Each material contains two independent components:
Stroke -- Controls the outline rendering.
Fill -- Controls the interior rendering of closed strokes.
Each component can be enabled or disabled independently.
笔画¶
The Stroke component defines how the line itself is drawn.
- 线型
Defines how the stroke geometry is rendered.
- 线:
Renders a continuous line connecting stroke points.
- 点:
Draws a circular shape at each stroke point. Points are not connected.
- 方形:
Draws a square shape at each stroke point. Points are not connected.
- 样式
Determines how the stroke is shaded.
- 实体:
Uses a uniform base color.
- 纹理:
Uses an image texture mapped along the stroke.
- 图像
Image data-block used as the texture source.
- 混合
Mix factor between the texture and the Base Color.
- UV系数
Controls texture scaling along the stroke length.
- 基础色
The primary color of the stroke.
- 阻隔
Makes the stroke act as a mask, removing color from underlying strokes and fills.
- 对齐
Controls orientation of Dots and Squares.
- 路径:
Aligns to the drawing direction and object rotation.
- 物体:
Aligns only to the object's rotation.
- 固定:
Aligns to screen space.
- 旋转
Rotates the Dots or Squares shapes. Limited to -90° to 90°.
- 自重叠
Controls how overlapping parts of the same stroke blend, particularly with semi-transparent materials.
填充¶
The Fill component controls rendering of closed stroke regions.
- 样式
Defines how the fill is shaded.
- 实体:
Uses a single base color.
- 渐变:
Blends between two colors.
- 渐变类型
- 线性:
Blends along one axis.
- 径向:
Blends outward from a center point.
- 纹理:
Uses an image texture.
- 图像
Image data-block used for the fill texture.
- 基础色
Primary fill color.
- 二次色 渐变
Secondary color used for gradients.
- 阻隔
Makes the fill act as a mask, removing color from strokes underneath.
- 混合 渐变 / 纹理
Controls mixing between Base Color and the gradient or texture.
- 翻转颜色 渐变
Swaps Base and Secondary colors.
- 位置 X, Y 渐变 / 纹理
Offsets gradient or texture coordinates.
- 旋转 渐变 / 纹理
Rotates the gradient or texture mapping.
- 缩放 X, Y 渐变 / 纹理
Scales the gradient or texture mapping.
- 钳制图像 纹理
Prevents texture tiling when enabled.
设置¶
- 通道编号
Custom integer identifier for use in modifiers and compositing. Can be used to target specific materials in Grease Pencil Modifiers.