子级约束

The Child Of constraint transforms an object or bone as though it were a child of another object or bone.

The main advantage over a regular parent-child relationship is that the constraint has an animatable Influence, which makes it possible to switch to different parents over time.

This same Influence can also be used to mix multiple Child Of constraints and create a weighted average between multiple parents. However, if those parents are bones, the 骨架约束 may be a better choice.

Note

While this constraint can "parent" a bone to another, it's not very suited for creating chains of bones. Notably, it can't emulate connected bones (where the tip of the parent always coincides with the base of the child).

选项

../../../_images/animation_constraints_relationship_child-of_panel.png

子级约束。

目标

父级物体或骨骼。

位置

要影响的子级位置轴向。

旋转

要影响的子级旋转轴向。

缩放

要影响的子级缩放轴向。

设置反向

If the child's transform is correct with the constraint disabled but incorrect with the constraint enabled, click this button to fix it.

清除反向

Tells the constraint that the child's current transform with the constraint disabled is its correct relative transform. Once the constraint is enabled again, this transform will be applied as an offset to the parent to determine the child's final transform.

影响

How strongly the constraint affects the owner.

例子