平滑顶点

参考

模式:

编辑模式

菜单:

顶点 ‣ 平滑顶点上下文菜单 ‣ 平滑顶点

Moves the selected vertices so that the surface around them becomes more smooth and rounded.

The following options are available in the 调整上一步操作 panel:

平滑

平滑系数。

重复

平滑迭代次数。

轴向

将效果限制在特定轴向上。

../../../../_images/modeling_modifiers_deform_smooth_mesh-before.png

平滑前的网格。

../../../../_images/modeling_modifiers_deform_smooth_mesh-one-iteration.png

一次平滑迭代后的网格。

../../../../_images/modeling_modifiers_deform_smooth_mesh-ten-iterations.png

十次平滑迭代后的网格。

Tip

If the mesh has insufficient geometry density and would still look blocky after smoothing, you can subdivide it first.

Alternatively, use the 表面细分修改器 to subdivide and smooth the mesh in one go. This uses a more complex smoothing algorithm, however, so the result won't be quite the same.

See also

The 平滑修改器 performs this operation non-destructively.

Note

The Smooth Faces operator sounds similar to this one but is unrelated. It's called Shade Smooth in other parts of the UI and merely changes the vertex normals to make the mesh appear more smooth. It doesn't smooth out vertex positions like Smooth Vertices does.